The console commands for Kingdom Come Deliverance will let you adjust things like the draw distance for various types of geometry out in the world as you hurtle through it on horseback, plus add. Kingdom Come: Deliverance is an open-world RPG set in the last throes of the Middle Ages. The year is 1403 and the Kingdom of Bohemia is about to be plunged into turmoil. Henry, a resdient of the castle town Skalitz, is the son of a renowned blacksmith.
Stat Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of each Stat. Each time a player reaches certain levels in Strength, Agility, Vitality or Speech, they unlock new Perks that they can choose from. The level required to unlock these varies from stat to stat. Below are tables of each of these, including the Main Level Perks, which unlock as the player's Main Level increases.
Main Level Perks in Kingdom Come Deliverance are accessible by the player upon leveling up your character's Main Level. The table below lists what these are, what they do and what level you must reach in order to unlock them.
Name | Reqs | Effect |
Ascetic | Lvl 2 | You'll last 30% longer without food, but as soon as you get hungry, the effects will be 20% worse. |
Manly Odour | Lvl 2 | When dirty, you'll have 50% more Charisma when talking to women. However, people will smell you a mile off, reducing your Stealth skill by 30%. |
Night Rider | Lvl 2 | Your Stamina will regenerate 20% faster at night, but 10% slower during the day. |
Scout I | Lvl 2 | Slightly increases the sight distance of Fast Travel and also the chances of Evading by 10%. |
Wanderer | Lvl 2 | You grew up in impoverished conditions, so comfort of beds is inverted to you. The worse the bed, the better you sleep, and vice versa. |
First Aid I | Lvl 3 | Enables you to use bandages. |
Insomniac | Lvl 4 | Increases the time you can do without sleep. Your Energy Lvl falls one quarter more slowly. |
Renegade Brand | Lvl 4 | Penalties on Stats following release from jail are 20% lower. |
Burgher | Lvl 6 | In towns and villages and their immediate vicinity you have a +1 bonus on Strength, Agility, Vitality and Speech. Can't be combined with Savage perk. |
First Aid II | Lvl 6 | Bandages are 25% more effective. You can also apply your healing skill in dialogues. |
Savage | Lvl 6 | In the wilds you have a +1 bonus on Strength, Agility, Vitality and Speech. Can't be combined with the Burgher perk. |
Scout II | Lvl 6 | Increases the sight distance of Fast Travel and also the chances of Evading by another 10%. |
Brute | Lvl 8 | You favour brute strength to a pleasant demeanour. You get a +2 Strength bonus, but a -1 penalty on Charisma and Speech. Can't be combined with the perks Ken, Golden Tongue, Juggler or Cloak and Dagger. |
Cloak and Dagger | Lvl 8 | You prefer to remain in the shadows. You have a +2 Stealth bonus at the cost of a -1 penalty to both Strength and Speech. Can't be combined with the perks Ken, Brute, Juggler or Golden Tongue. |
Golden Tongue | Lvl 8 | You always favoured diplomacy over brute force. You get a +2 Speech bonus, but a -2 Strength loss. Can't be combined with the perks Ken, Brute, Juggler or Cloak and Dagger. |
Juggler | Lvl 8 | You've been exceptionally supple and agile since childhood. However, turning somersaults and falling on your head has left its mark. You have a +1 Agility bonus, but a -1 penalty on Speech and Charisma. Can't be combined with the perks Ken, Brute, Golden Tongue, or Cloak and Dagger. |
Ken | Lvl 8 | You're handsome and charismatic, but you haven't built up your Strength. Charisma +2, Strength -2. Can't be combined with the perks Juggler, Brute, Golden Tongue, or Cloak and Dagger. |
Scholar | Lvl 8 | Your momentary Reading Level increased by 3. But your Strength and Warfare skills have each incurred a -1 penalty. |
First Aid III | Lvl 10 | Bandages are 50% more effective. For a village boy, you are quite the sawbones. The perk opens the most advanced options in dialogues connected with healing. |
Infamous | Lvl 10 | With a low Reputation in a given area, you also get a +1 bonus on Strength, Agility, Vitality and Speech. But your Reputation rises much faster than usual and the penalties for serving jail time are less. Can't be combined with the Local Hero perk. |
Local Hero | Lvl 10 | If your Reputation is high in an area, you get a +1 bonus on Strength, Agility, Vitality and Speech there. At the same time, though, your Reputation falls much faster than usual and the penalties for jail time last longer. Can't be combined with the Infamous perk. |
Scout III | Lvl 10 | Greatly increases the sight distance of Fast Travel and also increases the chances of Evading by another 10%. |
Contemplative | Lvl 12 | As long as you remain still, your tiredness and hunger will stay at the same Level. |
Strength Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Strength. The table below lists what these are, what they do and what level you must reach in order to unlock them.
Name | Requirement | Effect |
Gravedigger | Strength Level 2 | Carrying dead or unconscious bodies won't cost you any Stamina and they will burden you only half as much. |
Stronghold | Strength Level 2 | Blocking an opponent's blows will cost you 30% less Stamina. |
Clinch Master | Strength Level 4 | Gives you one third higher chance of overpowering your opponent in a clinch. |
Mule I | Strength Level 4 | You can carry 15 pounds more. |
Boar | Strength Level 6 | You can deplete an opponent's Health and Stamina by bumping into him at a sprint. The effect is increased if your armour is heavier than his. |
Tight Grip | Strength Level 6 | Your Stamina regeneration will not slow down in combat, even on the weapon backswing. |
Headcracker | Strength Level 8 | You have a 10% greater chance of knocking out an opponent with a blow to the head. |
Heavy Swing | Strength Level 8 | Your attacks cause 20% greater damage, but cost you 10% more Stamina. Applies only to weapons that require Strength in order to wield. |
Mule II | Strength Level 8 | You can carry 20 pounds more. |
Mule III | Strength Level 12 | You'll be able to carry 25 pounds more weight. |
Dreadful | Strength Level 14 | Foes will be more likely to flee from combat with you. The ones who do fight you will be less determined. |
Agility Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Agility. The table below lists what these are, what they do and what level you must reach in order to unlock them. You get a perk point every Fourth level.
Name | Reqs | Effect |
Dodger | Train with Captain Bernard | Let's you jump aside during combat. |
Featherweight | Agi LvL 4 | Falling will cause you 30% less injury. |
Fast Striker | Agi LvL 8 | Your attacks will demand 30% less Stamina, but will also cause 20% less injury. Applies only to weapons that are based on Agility. |
Light Armour | Agi LvL 8 | If you're not wearing plate armour, it will be 50% easier for you to dodge strikes in combat. |
Perfect Throw | Agi LvL 12 | You have a better chance of throwing winning dice. |
Taunt | Agi LvL 12 | A successful evasion during combat will lower your opponent's morale. |
Vitality Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Vitality. You gain one Vitality Perk every 3 Level of Vitality. The table below lists what these are, what they do and what level you must reach in order to unlock them.
Vit Lvl 3
Name | Reqs | Effect |
Marathon Man | Vit Lvl 3 | You run slower, but keep it up for longer. Your sprint speed is 20% slower, but demands 20% less Stamina. Can't be combined with the Sprinter perk. |
Sprinter | Vit Lvl 3 | You run faster, but also tire faster. Sprinting is 20% faster, but costs 20% more Stamina. Can't be combined with the Marathon Man perk. |
Thickblooded | Vit Lvl 3 | You bleed slower. |
Balanced Diet | Vit Lvl 6 | If you don't either overeat or go hungry for 5 consecutive days, you get a +1 bonus on Vitality and Agility. |
Human Dustbin | Vit Lvl 6 | You can dispel hunger with anything. You won't suffer from eating poisoned or spoiled food, but neither will you have any positive effect from it. Does not apply to alcohol. |
Berserk | Vit Lvl 9 | As soon as your Health falls to minimum, you go berserk and your Stamina regenerates four times faster. |
Blood Rush | Vit Lvl 9 | After beating your first opponent, you get a 50% attack bonus and your Stamina will regenerate one quarter faster. |
Last Gasp | Vit Lvl 12 | You'll survive an otherwise fatal blow and your Health will even regenerate by 30%. Only activated once in a combat. |
Revenant | Vit Lvl 12 | Your Health will regenerate gradually. |
Speech Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Speech. The table below lists what these are, what they do and what level you must reach in order to unlock them. You get a new Speech Perk point every Fourth level-up.
Name | Reqs | Effect |
Final Offer | Speech Lvl 4 | When a trader loses patience with you during haggling, you get one more chance to make another offer. |
Highborn | Speech Lvl 4 | Increases your Speech level by +3 when talking to nobles and wealthy people. You can't have the Lowborn perk simultaneously. |
Lowborn | Speech Lvl 4 | Your Speech stat will rise by +3 when you talk to commoners. You can't have the Highborn perk at the same time. |
Empathetic | Speech Lvl 8 | In dialogues you'll see your counterpart's stats in skillchecks. |
Silver Tongue | Speech Lvl 8 | Increases your Speech skill when haggling. |
Troubadour | Speech Lvl 8 | You have a 50% higher Reputation when you talk to women, so you can persuade them more easily, and you can avail of bathwenches' services for free. |
Trustworthy Middleman | Speech Lvl 12 | Merchants will be more willing to buy stolen items from you. |